Nano Banana Pro Portrait Prompts

Discover our curated collection of hand-tuned styles for Nano Banana, SeaArt & MuleRun.✨ Featuring our new Christmas & Holiday Special Collection!

NEW
🍾 World in a Bottle - Before
Before
🍾 World in a Bottle - After
After
Commercial
🍾 World in a Bottle

Cinematic Macro Diorama Miniature ✨

Hyper-realistic 8K cinematic macro diorama photographed through a clear glass container placed on a wooden surface. The character (same identity as the reference; face preserved 100%) appears miniaturized, seated in a plush armchair with natural posture—shoulders relaxed, eyes calm, hands gently holding the accessory with realistic finger tension. No extra props, no book; only the accessory. The scene takes place Randomize from: - inside a **round message bottle washed ashore on wet sand**, half-buried with tiny seashells and soft waves reflecting on its curved surface. - inside a **faceted perfume bottle refracting rainbow light**, resting on satin fabric with delicate colored bokeh in the background. - inside a **teardrop terrarium bottle** with micro moss and mist droplets clinging to the glass, warm sunset glow filtering through. - inside a **square whiskey decanter with beveled edges**, amber reflections glinting across an antique desk. - inside a **lab specimen jar with a peeling vintage label**, faint green tint in the glass, dust floating in morning light. - inside a **light bulb–shaped bottle** with golden filament reflections, placed on a rough wooden bench with scattered tools. - inside a **ship-in-a-bottle style vessel**, long and cylindrical, cork sealed, resting on dark velvet with nautical chart patterns faintly visible. - inside a **snow globe with gentle glitter suspension**, caught mid-air sparkle, resting on a mahogany base. - inside a **crystal orb clamped by bronze rings**, refracting warm light beams through the glass curvature. - inside an **hourglass-shaped bottle**, with fine white sand at the bottom glowing under cinematic side light. The bottle glass is thick and slightly uneven, showing realistic optical refraction, micro-scratches, fingerprints, and faint dust; caustic light ripples softly on the surface below. Lighting setup Randomize from: - warm studio key light from the right with soft bounce fill left; classic cinematic look. - golden hour sunlight through a window casting gentle shadows on the table. - cool daylight top-down for minimalist product-photo realism. - single diffused spotlight from the right, high contrast edges, premium editorial tone. - mixed temperature light — tungsten key with daylight rim for cinematic depth. Bottle floor Randomize from: - fine beach sand with small shells and a thin turquoise water rim. - polished pebbles with faint moisture reflections. - a layer of soft moss and tiny sprouting grass. - marble dust and reflective puddle patches. - glass fragments and glowing particles for a surreal aesthetic. Background Randomize from: - warm beige gradient fading to creamy bokeh. - cool gray minimal studio backdrop with soft shadow falloff. - blurred tropical foliage with sunlight flecks. - bookshelf and lamp blurred in the distance. - deep amber sunset tone with atmospheric haze. On the upper-left of the bottle, add a handwritten white marker note, slightly curved by glass distortion: Randomize from: “Dream in a Bottle ✦” “Time Pause 7:42ˢ” “Keep Small Things Big” “Tiny World No. 08” “Captured Moment 02ᵗʰ” “Do Not Open ♡” “Project 114ˢ — Miniature Study” “Specimen No. 14B” “Handle With Dreams” “Tiny Traveler” Camera and rendering: vertical 3:4 composition, tilt-shift macro look (85 mm, f/1.8), cinematic HDR texture, ultra-sharp micro-detail on skin, fabric, and glass; subtle vignette, film-grade bloom, premium editorial miniature photography aesthetic.
NEW
🎨 My Art Exhibition - Before
Before
🎨 My Art Exhibition - After
After
Commercial
🎨 My Art Exhibition

Avant-Garde Contemporary Gallery Space ✨

An avant-garde contemporary art exhibition space themed around the reference image. The entire exhibition hall (20.0 m x 20.0 m x 8.0 m) integrates architecture, lighting, flooring, walls, and ceiling into the artistic expression. At the far end of the hall stands a massive wall 20 meters wide and 8 meters high. In the center of this wall, the theme from the reference image is presented in a monumental artistic form. The image is vivid and three-dimensional, rising toward the viewer, becoming the focal point of the entire space. A system-generated exhibition title plaque is installed below the central wall. The title must be abstract, symbolic, and poetic, and must reflect a contemporary artwork. No price display is provided. The floor is polished granite with a reflectance of 0.35–0.40. Patterns and light derived from the reference image cascade across the surface of the work, resonating with the entire space as if responding to the footsteps of visitors. Tactile paving bricks are in a similar color, seamlessly integrated, but only 5 mm high, providing a clear texture. The work extends in a straight line from the entrance to the wall, creating a pause point before the artwork. After viewing, visitors are naturally guided to an opening on the right side (3 m wide x 3 m high). In emergencies, floor-level emergency lighting ensures illumination of 1 lux. The left and right walls and the ceiling each reinterpret an abstract element from the reference image, transforming the entire space into a single artwork. The flow of color, form, and light unifies the experience into an artistic whole. Visitor capacity is limited to 8–25 people. All visitors face the large wall, moving in a straight line and pausing at the designated point. No one looks back toward the entrance. Only one staff member is stationed near the right-side entrance beside the wall. All faces are blurred to ensure anonymity. The composition is stable, with the central vanishing point always aligned with the center of the wall. Verticality is within ±0.5°. Floor reflections are precise, human figures appear natural. Hands always show five fingers, eyes are symmetrical within a 3% margin. Fabrics remain flat with no deformation. Forbidden content: Elements unrelated to the reference image, missing or broken tactile paving, visitors facing the entrance, logos or watermarks, overcrowding, toy-like gloss, 2D flat projections, neon glow, teal-orange tones, oversaturation, perspective collapse, mismatched reflections, anatomical anomalies, extra limbs, distorted faces, excessive outlines, banding, or vignetting. DoD: The entire venue will be a contemporary artwork centered on the theme of the reference image, with the innermost structure forming a unified experience. The tactile paving synchronizes perfectly with the flow of light, creating a clear pause point. Visitors are immersed in the space itself, and even in reproduction, SSIM will remain stable at 0.95 or above.
NEW
🏪 Konbini Merch Shelf - Before
Before
🏪 Konbini Merch Shelf - After
After
Commercial
🏪 Konbini Merch Shelf

Authentic Store Display Mockup 📦

Use the illustration from Image 1 only as the printed artwork on products. Remove its original background. Turn it into a full set of character goods displayed in a real, photorealistic convenience store. Image style: ultra-realistic photo, live-action look, real materials and lighting, not anime or illustration. Location / environment: A bright, modern convenience store aisle. Real shelves, real floor, real ceiling lights, realistic reflections and textures. The store feels cute and pop, but it must look like an actual photograph of a real shop interior. Merch lineup (all using Image 1 as the printed design): 1–2 large scale figures / statues as the main centerpiece on the middle shelf Acrylic stands and small chibi figures Dakimakura pillows or large printed cushions Jigsaw puzzles and boxed goods Stationery (notebooks, pens, clear files, etc.) Cardboard standees or POP displays Plush toys with the character’s face / outfit Arrange the products neatly and repeatedly on the shelves, like a fully stocked character corner. Display & mood: A “dream corner” inside a real convenience store, filled with this character’s merch. Teen fans would want to pick things up and buy them. Cute, pop, colorful, but still grounded in realistic lighting and perspective. Hard constraints: Store interior, shelves, floor, lighting, and any people must be photorealistic, like a real photo. The only anime style allowed is the printed artwork on the merchandise themselves. Do not turn the whole scene into an illustration or 2D anime background. Resolution: 4K, high detail, sharp focus on the shelves and products.
NEW
📚 My Dream Comic Stall - Before
Before
📚 My Dream Comic Stall - After
After
Commercial
📚 My Dream Comic Stall

Design Your Ultimate Fan Sanctuary 🎨

You've reached the end