Nano Banana Pro Portrait Prompts

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Combat Mecha Transformation - Before
Before
Combat Mecha Transformation - After
After
Anime
Combat Mecha Transformation

Zero-Fabric Battle Gear ⚔️

{ "description": "Transform a real person or character into a 'Mecha Girl' (Mechanical Idol Girl). This version is optimized to ELIMINATE all original fabric, lace, and cloth textures, replacing them with high-end industrial mecha components.", "variables": { "STYLE_ADAPTATION": { "type": "string", "value": "Highest Priority: Analyze medium. If Realistic: PBR/SSS/Cinematic; If 2D/Anime: Maintain exact artist style." } }, "steps": [ { "name": "MECHA_GIRL_TOTAL_CONVERSION_SYSTEM", "goal": "Reconstruct the subject into a Mecha Girl with 100% identity preservation and ZERO fabric tolerance.", "instructions": "[Transformation Goal]\nTransform the subject into a 'Mecha Girl' (Mechanical Idol Girl). \n- Identity: Strictly preserve the original face and hair color. \n- [ZERO FABRIC RULE]: All cloth, lace, ruffles, and fiber textures from the original image MUST be eradicated and replaced with hard-surface mechanical geometry.\n\n[Pose & Weaponry: Active Combat]\n- Pose: Repose into a dynamic 'Battle Ready' stance from fighting games. \n- Action: The character MUST be actively holding one randomly assigned weapon: [Variable Composite Shield (Heavy Tower Shield) | High-Frequency Katana | Heavy Beam Halberd | Twin Forearm-Mounted Gatling Guns | Anti-Ship Greatsword].\n- Hands: Mechanical fingers must be closed around the weapon handle with realistic grip physics.\n\n[Visual Core: Sculpted Shell & Prosthetics]\n- Texture: 'Automotive-Grade Matte Paint' and 'Brushed Metal' finish. No soft textiles allowed.\n- Details: Rigid panel lines, black mechanical seams, illuminated LED nodes, carbon fiber panels, and industrial 'Caution' decals.\n\n[Strict Morphological Conversion Logic Matrix]\nStep 1: Torso & Silhouette (Based on Original Clothing Coverage)\n- IF ONE-PIECE / DRESS / LONG COAT :\n * Class: 'Heavy Assault Type'. \n * Torso: 'Full-Coverage Mecha Cuirass'. A solid armored carapace covering the chest and abdomen. Eradicate all fabric collars and ruffles.\n * Hips/Waist: 'Articulated Thruster Binders'. Replace the skirt silhouette with large, flared, overlapping metal armor plates. ZERO lace or fabric textures.\n * Lower Legs: 'Giant Thruster Greaves' (Bulky, blocky industrial legs).\n- IF TWO-PIECE / CROP-TOP / BIKINI:\n * Class: 'Light Mobility Type'. \n * Torso: 'Segmented Bikini Armor'. Sculpted hard-shell cups. \n * Midriff: MUST BE EXPOSED SOFT ORGANIC SKIN at the abdomen/waist.\n * Lower Legs: 'Agile Skeletal Prosthetics' (Exposed internal frame, hydraulic pistons).\n\n[Head Accessory Transformation - MANDATORY]\n- Eradicate all fabric headbands, ribbons, or cloth caps. \n- Replace them with a precision-machined 'Cyborg Interface Headset' or 'Mechanical Antenna Array' made of aerospace titanium and ceramic with integrated LED lights.\n\nStep 2: Arm Configuration (Based on Sleeve Length)\n- IF SHORT-SLEEVED/SLEEVELESS:\n * Shoulder & Bicep: Must remain BARE ORGANIC SKIN.\n * Transition: Mechanization starts strictly at the ELBOW JOINT via a titanium ring-interface.\n- IF LONG-SLEEVED/JACKET:\n * Shoulder & Upper Arm: Fully armored/mechanized with Heavy Pauldrons. No skin visible on arms.\n\nStep 3: Thigh Material (Based on Bottom Length)\n- IF SHORT (Mini-skirt/Shorts):\n * Thigh: 100% BARE ORGANIC SKIN (Absolute Territory). High contrast with the mechanical knee joint.\n- IF LONG (Long skirt/Pants/Leggings):\n * Thigh: 'Tactical Wrap'. Connect waist to knee. Randomly select: [High-gloss White or black latex | White or Black tech-silk stockings | Sheer graphene mesh | Bare skin].\n\n[Common Anatomical Structure: Biological-Prosthetic Interface]\n- Skin Integrity: Exposed torso/thighs/biceps are 100% ORGANIC HUMAN FLESH. No mechanical marks on skin.\n- Joints: Visible rotary mechanical joints at the KNEES and ELBOWS. \n- Extremities: Fully mechanical hands/fingers and heavy-duty landing claws (No human fingers/toes).\n\n[Materials & Lighting: Hyper-Realism]\n- Skin: 'Idol Skin' with visible pores and vivid SSS (subsurface scattering).\n- Armor: Matte/Satin finish with industrial weathering and rim lighting on edges.\n\n[Negative Prompts: MANDATORY EXCLUSION]\n(fabric:1.8), (cloth:1.8), (lace:1.8), (ruffles:1.8), (soft textile), (fiber), (cotton), (silk), (tactical vest), (bulletproof vest), (cloth armor), (human feet), (human hands), (boots), (jeans), (casual wear), (low detail), (plastic texture), (skeleton look of legs under heavy armor)." } ], "final_goal": "Produce a single high-quality image where all fabric and cloth elements are replaced by rigid mecha components. Short-sleeved/Short-bottom designs must result in bare skin exposure at shoulders and thighs with sharp mechanical interfaces at elbows and knees. The character must be wielding a weapon in a combat stance." }
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