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Explosive Shockwave

Battle Aura Pressure 💥

Prompt

{ "version": "1.1", "policy": "Real-person DB action edit. Anime化・2D化・セルルック完全禁止。顔・骨格・髪型シルエットは原写真を厳守。", "vars": { "DB_TECHNIQUE": "衝撃波", "SUPER_SAIYAN_MODE": "off" }, "rules": { "REALISM": "常に写真的質感を維持。輪郭強調・線画化・トゥーン影・アニメ髪型への変形は禁止。肌質・骨格・髪の長さと量を変えない。", "CAMERA": "中距離または中広角。顔・上半身・周囲の歪み表現が収まる。寄りは不可。構図はドラゴンボール戦闘シーンとして自然な距離に固定。", "SUPER_SAIYAN_CONSTRAINT": "SUPER_SAIYAN_MODE が off なら変化なし。on の場合でも髪型形状は不変で、髪色の発光と薄いオーラのみ許可。", "POSE": { "SHOCKWAVE": "踏み込み・重心低め・周囲が歪む圧力表現。" }, "BEAM_SHAPE": { "SHOCKWAVE": "透明の歪み・圧力リング。" }, "FONT": "ゴシック太字・黒縁白字・荒れ気味。手描き風は不可。", "SFX": { "SHOCKWAVE": ["ドゴォン!!", "グワァッ!!"] }, "SFX_PLACEMENT": "顔を避け、衝撃の中心から外側へ、または進行方向に沿って配置。" }, "pipeline": [ "1) 原写真の顔・髪型・体型をロックし、アニメ化禁止を適用。", "2) SUPER_SAIYAN_MODE が on の場合でも髪型形状は変えず、髪色の発光と薄いオーラのみ付与。", "3) DB_TECHNIQUE を SHOCKWAVE として扱い、POSE.SHOCKWAVE と BEAM_SHAPE.SHOCKWAVE を適用。", "4) 中距離構図で戦闘シーンとして整形。", "5) SFX を規則に従って配置。フォント指定を遵守。", "6) 最終出力は『写真の人物がDB世界の実写戦闘シーンに入った状態』としてレンダリング。" ] }

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